Your Chance to Build Marketing That Lasts
Saturday, March 31st, 2007In advertising, one thing is certain: when your spend stops, your advertising disappears. In marketing, when the event ends, the results end. In promotion, when the free widgets run out, the traffic spike disappears.
“Well, like duh,” you’re probably saying. “Everybody knows that.”
Yeah, this isn’t surprising. Advertising and marketing have always been driven by budget. Ongoing budget. Spending forever. And, in the halcyon days when traditional media like television, radio, and print dominated the landscape, that was fine. You could talk “share of voice” and sustain the spend based on maintaining that share.
Even in the early days of interactive, things worked the same. Online advertising, search engine optimization, and SEO offered much more granular metrics, but one thing was certain: the results lasted only as long as the spend.
But let’s look at today. With the rise of social media and virtual worlds, marketers have an entirely new opportunity to build campaigns that last far beyond the spend, that transcend limits of budget, and engage people in completely new ways.
“Now he’s gone off the rails,” you’re saying.
Well. Maybe. But let’s take a closer look. What types of media have effects long after the fact? User-extended games like Counterstrike. Movies, from cult classics like Office Space to blockbusters like Titanic. And some really, really exceptional commercials like Apple’s 1984.
What do all of these have in common? Story. Compelling story. In Counterstrike’s case, it also has user interaction, community, and user-created content.
And you can get all of these in a virtual world.
Consider this: what if, instead of spending $20M on that next ad campaign, you earmarked a couple percent of that budget to create and maintain an engaging virtual world. What if you invited talented story developers, game developers, or filmmakers to participate? What if you let them find out what people wanted, respond to it by building a persistent, story-based virtual world, and invite the visitors to participate in extending the world?
Is it possible that the buzz and blog coverage would get you the equivalent of millions of impressions? Yes.
Is it possible that the goodwill created by doing such a thing would gain you hundreds or thousands of new brand evangelists? Again, yes.
Is it possible that you might create something that would have a life for years after the initial event? Yes.
And even if it accomplishes nothing more than the first two goals, is it worth doing? Yes.
But, most of all, it is your chance to create something lasting. To go beyond the spend. To make something with a life of its own. To paraphrase Eric Rice, every company is a media company. It’s time to look at the possibilities of getting relevant, engaging media out into the world. It’s time to look at what you can create beyond the 30s spot.
Because, as marketers, we all know one thing: if we play the old game, the results stop when the spend stops.