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Open-Source Production versus the Immersive Studio Experience

I was asked to speak on a panel recently, addressing the top studio executives in Hollywood. For this panel, I was “the outsider,” brought in specifically to try to answer a question nobody could (or would) answer:

What will the entertainment industry look like in five years? Or ten?

Now, I’ll readily admit that I’m biased. I believe we’ll end up with an all-content, subscriber-supported pervasive network with popularity-proportional revenue sharing that I call the MediaPool. Everyone will contribute, and there’s plenty of money in there so that the loss of control of distribution (and perhaps even copyright) won’t mean disaster for the creative community.

But in five years, we’ll still be in transition. And I think the two power blocs will come down to this:

Open-Source Production. The next step for user-generated content. Someone will fix CBS’s broken InnerTube model and add user-generated content to their advertising-supported online content hub. Someone even smarter will have the great idea to redistribute ad revenues to the user-generated content producers based on popularity. And someone else will have the brilliant idea to say, “Hey, why don’t we take the most popular user-generated content and turn it into shows?” With this kind of revenue and reward model, small groups of people can come together and produce higher-quality user-generated content, with the intention of “fishing for dollars.” These small groups–from one person to run the camera and another to do the editing, to much larger groups with directors, DPs, actors, and more–will be participating in “open-source production.” In other words, they’re doing this on spec with the intention of building a fanbase and making some money. The most popular of these open-source production groups will do very well indeed from advertising revenue sharing alone.

Immersive Studio Experience. On the other hand, studios will have gotten smarter. Some of them, at least. They’ll start inviting fans into their worlds, through shared fan wikis and immersive gaming (perhaps unlocked through the purchase of physical media, such as a Blu-ray disc). They’ll monitor the most popular memes that run through these virtual worlds, and incorporate them in their ongoing storylines. They will, in effect, be building complete alternate universes, using their characters and their worlds. With a few smart game-developer acquisitions, they can create uniquely compelling worlds that make users come back and visit, again and again. This drives an advertising, merchandising, and downloadable media revenue model.

The good news? There’s room for both of these models in people’s need for entertainment. And the overall narrative structure, the need for great stories, and the need for escape aren’t going to go away. In five years, both models will still be evolving, and there may be conflicts as they do.

In ten years, I suspect we’ll all look back on this and laugh, and wonder why there was ever any panic. There will be a complete continuum, from very sophisticated open-source production to people wearing heads-up displays and living in the studios’ alternate worlds as an overlay on their reality.

3 Responses to “Open-Source Production versus the Immersive Studio Experience”

  1. Adam Says:

    By the way, if you don’t start writing the story about interacting with sitcom characters via HUDs, I will.

  2. eIT Says:

    Interesting insights, especially the one on open source production

    On a side note, making revenues from free & open source software is one of the most frequently asked questions these days. While there have been a few successful examples of companies (like MySQL, Red Hat etc) which are making money, I’d surmise that these are still very early days for open source revenue & profit models.

    While open source as an operational paradigm certainly has been having exceptional success against proprietary and closed-software models in the recent past, in my opinion, a lot more thought need to be given and experimentations done before the emergence of viable revenue models for the free & open source models that can successfully compete with the current proprietary software revenue model. Some specifics of the business models are emerging fast, but it will take a few years for the market to test each of these out and hopefully, the fittest will survive.

    A site that focuses exclusively on revenue models from open source is Follars.com – Free, Open-source Dollars!

    Ec @ IT, Software Database @ eIT.in

  3. Centric: Agency of Change » Blog Archive » Swimming for Free, or, How Advertising Will Save the World Says:

    […] This is the MediaPool. This is the new model. Or at least one of them. […]

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